// // GameAdaptor.h // danmaku // // Created by Sam Jaffe on 5/22/19. // Copyright © 2019 Sam Jaffe. All rights reserved. // #pragma once void init_gl(); void draw_screen(); void screen_resize(int width, int height); void key_down(unsigned short key); void key_up(unsigned short key); void game_deactivate(); void game_activate(); void run_game();