// // player.hpp // danmaku // // Created by Sam Jaffe on 5/26/19. // Copyright © 2019 Sam Jaffe. All rights reserved. // #pragma once #include "actor.hpp" namespace danmaku { class bullet; class player : public actor { public: void hit(bullet const & b); void update(float delta) override; void level(class level *) override; class level * level() const override; }; }