// // GameBridge.h // danmaku // // Created by Sam Jaffe on 5/28/19. // Copyright © 2019 Sam Jaffe. All rights reserved. // #import @interface GameBridge : NSObject - (id) init; - (void) pause; - (void) unpause; - (void) update; - (void) render; - (void) refresh; - (void) keyEvent:(int)key down:(BOOL)pressed; @end