Browse Source

chore: remove shared scheme

Sam Jaffe 2 months ago
parent
commit
ef0276d4a4

+ 0 - 78
dice-roll.xcodeproj/xcshareddata/xcschemes/curses_dice.xcscheme

@@ -1,78 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<Scheme
-   LastUpgradeVersion = "1340"
-   version = "1.3">
-   <BuildAction
-      parallelizeBuildables = "YES"
-      buildImplicitDependencies = "YES">
-      <BuildActionEntries>
-         <BuildActionEntry
-            buildForTesting = "YES"
-            buildForRunning = "YES"
-            buildForProfiling = "YES"
-            buildForArchiving = "YES"
-            buildForAnalyzing = "YES">
-            <BuildableReference
-               BuildableIdentifier = "primary"
-               BlueprintIdentifier = "CDEECC2D2C50497B000C4392"
-               BuildableName = "curses_dice"
-               BlueprintName = "curses_dice"
-               ReferencedContainer = "container:dice-roll.xcodeproj">
-            </BuildableReference>
-         </BuildActionEntry>
-      </BuildActionEntries>
-   </BuildAction>
-   <TestAction
-      buildConfiguration = "Debug"
-      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
-      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
-      shouldUseLaunchSchemeArgsEnv = "YES">
-      <Testables>
-      </Testables>
-   </TestAction>
-   <LaunchAction
-      buildConfiguration = "Debug"
-      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
-      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
-      launchStyle = "0"
-      useCustomWorkingDirectory = "NO"
-      ignoresPersistentStateOnLaunch = "NO"
-      debugDocumentVersioning = "YES"
-      debugServiceExtension = "internal"
-      allowLocationSimulation = "YES">
-      <BuildableProductRunnable
-         runnableDebuggingMode = "0">
-         <BuildableReference
-            BuildableIdentifier = "primary"
-            BlueprintIdentifier = "CDEECC2D2C50497B000C4392"
-            BuildableName = "curses_dice"
-            BlueprintName = "curses_dice"
-            ReferencedContainer = "container:dice-roll.xcodeproj">
-         </BuildableReference>
-      </BuildableProductRunnable>
-   </LaunchAction>
-   <ProfileAction
-      buildConfiguration = "Release"
-      shouldUseLaunchSchemeArgsEnv = "YES"
-      savedToolIdentifier = ""
-      useCustomWorkingDirectory = "NO"
-      debugDocumentVersioning = "YES">
-      <BuildableProductRunnable
-         runnableDebuggingMode = "0">
-         <BuildableReference
-            BuildableIdentifier = "primary"
-            BlueprintIdentifier = "CDEECC2D2C50497B000C4392"
-            BuildableName = "curses_dice"
-            BlueprintName = "curses_dice"
-            ReferencedContainer = "container:dice-roll.xcodeproj">
-         </BuildableReference>
-      </BuildableProductRunnable>
-   </ProfileAction>
-   <AnalyzeAction
-      buildConfiguration = "Debug">
-   </AnalyzeAction>
-   <ArchiveAction
-      buildConfiguration = "Release"
-      revealArchiveInOrganizer = "YES">
-   </ArchiveAction>
-</Scheme>

+ 0 - 88
dice-roll.xcodeproj/xcshareddata/xcschemes/dice.xcscheme

@@ -1,88 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<Scheme
-   LastUpgradeVersion = "1240"
-   version = "1.3">
-   <BuildAction
-      parallelizeBuildables = "YES"
-      buildImplicitDependencies = "YES">
-      <BuildActionEntries>
-         <BuildActionEntry
-            buildForTesting = "YES"
-            buildForRunning = "YES"
-            buildForProfiling = "YES"
-            buildForArchiving = "YES"
-            buildForAnalyzing = "YES">
-            <BuildableReference
-               BuildableIdentifier = "primary"
-               BlueprintIdentifier = "CD38F50821C83912007A732C"
-               BuildableName = "libdice.a"
-               BlueprintName = "dice"
-               ReferencedContainer = "container:dice-roll.xcodeproj">
-            </BuildableReference>
-         </BuildActionEntry>
-      </BuildActionEntries>
-   </BuildAction>
-   <TestAction
-      buildConfiguration = "Debug"
-      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
-      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
-      shouldUseLaunchSchemeArgsEnv = "YES"
-      codeCoverageEnabled = "YES"
-      onlyGenerateCoverageForSpecifiedTargets = "YES">
-      <CodeCoverageTargets>
-         <BuildableReference
-            BuildableIdentifier = "primary"
-            BlueprintIdentifier = "CD38F50821C83912007A732C"
-            BuildableName = "libdice.a"
-            BlueprintName = "dice"
-            ReferencedContainer = "container:dice-roll.xcodeproj">
-         </BuildableReference>
-      </CodeCoverageTargets>
-      <Testables>
-         <TestableReference
-            skipped = "NO">
-            <BuildableReference
-               BuildableIdentifier = "primary"
-               BlueprintIdentifier = "CD38F52521C87771007A732C"
-               BuildableName = "dice-td.xctest"
-               BlueprintName = "dice-td"
-               ReferencedContainer = "container:dice-roll.xcodeproj">
-            </BuildableReference>
-         </TestableReference>
-      </Testables>
-   </TestAction>
-   <LaunchAction
-      buildConfiguration = "Debug"
-      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
-      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
-      launchStyle = "0"
-      useCustomWorkingDirectory = "NO"
-      ignoresPersistentStateOnLaunch = "NO"
-      debugDocumentVersioning = "YES"
-      debugServiceExtension = "internal"
-      allowLocationSimulation = "YES">
-   </LaunchAction>
-   <ProfileAction
-      buildConfiguration = "Release"
-      shouldUseLaunchSchemeArgsEnv = "YES"
-      savedToolIdentifier = ""
-      useCustomWorkingDirectory = "NO"
-      debugDocumentVersioning = "YES">
-      <MacroExpansion>
-         <BuildableReference
-            BuildableIdentifier = "primary"
-            BlueprintIdentifier = "CD38F50821C83912007A732C"
-            BuildableName = "libdice.a"
-            BlueprintName = "dice"
-            ReferencedContainer = "container:dice-roll.xcodeproj">
-         </BuildableReference>
-      </MacroExpansion>
-   </ProfileAction>
-   <AnalyzeAction
-      buildConfiguration = "Debug">
-   </AnalyzeAction>
-   <ArchiveAction
-      buildConfiguration = "Release"
-      revealArchiveInOrganizer = "YES">
-   </ArchiveAction>
-</Scheme>

+ 1 - 1
external/expect

@@ -1 +1 @@
-Subproject commit a5a31dd9ee4d245fe8c04b022a005a1a3cd8a3e0
+Subproject commit c234ecffdcd51804f2af8fa2a23c9a4aeffc8805

+ 1 - 1
external/scope_guard

@@ -1 +1 @@
-Subproject commit 9b091e91604c90de6a0d43cc66a56096a985a90e
+Subproject commit 9e3f80f4a6c268a0bfacf4cb0606580f15e1e183

+ 1 - 1
external/shared_random_generator

@@ -1 +1 @@
-Subproject commit 693609662f30762d20ac966d3098564c53ff3c02
+Subproject commit 6ed1f2b2f28c36b02e7b2c5094dfaa87b515ce15