dice.xcscheme 3.2 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <Scheme
  3. LastUpgradeVersion = "1240"
  4. version = "1.3">
  5. <BuildAction
  6. parallelizeBuildables = "YES"
  7. buildImplicitDependencies = "YES">
  8. <BuildActionEntries>
  9. <BuildActionEntry
  10. buildForTesting = "YES"
  11. buildForRunning = "YES"
  12. buildForProfiling = "YES"
  13. buildForArchiving = "YES"
  14. buildForAnalyzing = "YES">
  15. <BuildableReference
  16. BuildableIdentifier = "primary"
  17. BlueprintIdentifier = "CD38F50821C83912007A732C"
  18. BuildableName = "libdice.a"
  19. BlueprintName = "dice"
  20. ReferencedContainer = "container:dice-roll.xcodeproj">
  21. </BuildableReference>
  22. </BuildActionEntry>
  23. </BuildActionEntries>
  24. </BuildAction>
  25. <TestAction
  26. buildConfiguration = "Debug"
  27. selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
  28. selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
  29. shouldUseLaunchSchemeArgsEnv = "YES"
  30. codeCoverageEnabled = "YES"
  31. onlyGenerateCoverageForSpecifiedTargets = "YES">
  32. <CodeCoverageTargets>
  33. <BuildableReference
  34. BuildableIdentifier = "primary"
  35. BlueprintIdentifier = "CD38F50821C83912007A732C"
  36. BuildableName = "libdice.a"
  37. BlueprintName = "dice"
  38. ReferencedContainer = "container:dice-roll.xcodeproj">
  39. </BuildableReference>
  40. </CodeCoverageTargets>
  41. <Testables>
  42. <TestableReference
  43. skipped = "NO">
  44. <BuildableReference
  45. BuildableIdentifier = "primary"
  46. BlueprintIdentifier = "CD38F52521C87771007A732C"
  47. BuildableName = "dice-td.xctest"
  48. BlueprintName = "dice-td"
  49. ReferencedContainer = "container:dice-roll.xcodeproj">
  50. </BuildableReference>
  51. </TestableReference>
  52. </Testables>
  53. </TestAction>
  54. <LaunchAction
  55. buildConfiguration = "Debug"
  56. selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
  57. selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
  58. launchStyle = "0"
  59. useCustomWorkingDirectory = "NO"
  60. ignoresPersistentStateOnLaunch = "NO"
  61. debugDocumentVersioning = "YES"
  62. debugServiceExtension = "internal"
  63. allowLocationSimulation = "YES">
  64. </LaunchAction>
  65. <ProfileAction
  66. buildConfiguration = "Release"
  67. shouldUseLaunchSchemeArgsEnv = "YES"
  68. savedToolIdentifier = ""
  69. useCustomWorkingDirectory = "NO"
  70. debugDocumentVersioning = "YES">
  71. <MacroExpansion>
  72. <BuildableReference
  73. BuildableIdentifier = "primary"
  74. BlueprintIdentifier = "CD38F50821C83912007A732C"
  75. BuildableName = "libdice.a"
  76. BlueprintName = "dice"
  77. ReferencedContainer = "container:dice-roll.xcodeproj">
  78. </BuildableReference>
  79. </MacroExpansion>
  80. </ProfileAction>
  81. <AnalyzeAction
  82. buildConfiguration = "Debug">
  83. </AnalyzeAction>
  84. <ArchiveAction
  85. buildConfiguration = "Release"
  86. revealArchiveInOrganizer = "YES">
  87. </ArchiveAction>
  88. </Scheme>