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Move angle to proper location

Sam Jaffe 6 years ago
parent
commit
010ded303e

math/include/include/angle.hpp → math/include/game/math/angle.hpp


+ 0 - 2
math/math.xcodeproj/project.pbxproj

@@ -21,7 +21,6 @@
 		CD3C809D1D675AB100ACC795 /* angle.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = angle.cpp; sourceTree = "<group>"; };
 		CD3C80BA1D68902300ACC795 /* common.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = common.cpp; sourceTree = "<group>"; };
 		CDA34D89225175CB008036A7 /* game */ = {isa = PBXFileReference; lastKnownFileType = folder; name = game; path = include/game; sourceTree = "<group>"; };
-		CDA34D8B22517670008036A7 /* angle.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; path = angle.hpp; sourceTree = "<group>"; };
 		CDA34D8C22517680008036A7 /* matrix_helpers.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name = matrix_helpers.hpp; path = matrix/matrix_helpers.hpp; sourceTree = SOURCE_ROOT; };
 		CDA34D8D22517680008036A7 /* matrix.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name = matrix.hpp; path = matrix/matrix.hpp; sourceTree = SOURCE_ROOT; };
 		CDA34D9022517689008036A7 /* vector.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name = vector.hpp; path = vector/vector.hpp; sourceTree = SOURCE_ROOT; };
@@ -77,7 +76,6 @@
 		CDA34D8A22517670008036A7 /* include */ = {
 			isa = PBXGroup;
 			children = (
-				CDA34D8B22517670008036A7 /* angle.hpp */,
 				CDA34D8C22517680008036A7 /* matrix_helpers.hpp */,
 				CDA34D8D22517680008036A7 /* matrix.hpp */,
 				CDA34D9022517689008036A7 /* vector.hpp */,

+ 1 - 1
math/src/angle.cpp

@@ -5,7 +5,7 @@
 //  Created by Sam Jaffe on 8/19/16.
 //
 
-#include "include/angle.hpp"
+#include "game/math/angle.hpp"
 
 #include <cmath>
 

+ 1 - 1
math/src/common.cpp

@@ -7,7 +7,7 @@
 
 #include "game/math/common.hpp"
 
-#include "include/angle.hpp"
+#include "game/math/angle.hpp"
 #include "game/math/shape.hpp"
 
 namespace math {