|
@@ -30,6 +30,8 @@ namespace engine {
|
|
|
counter(new fps_counter(minimum_frame_duration, *renderer->manager())),
|
|
counter(new fps_counter(minimum_frame_duration, *renderer->manager())),
|
|
|
scenes(), current_timestamp(env::clock::now()), curr_scene() {}
|
|
scenes(), current_timestamp(env::clock::now()), curr_scene() {}
|
|
|
|
|
|
|
|
|
|
+ game_dispatch::~game_dispatch() {}
|
|
|
|
|
+
|
|
|
game_dispatch::current_scene_info::current_scene_info() {}
|
|
game_dispatch::current_scene_info::current_scene_info() {}
|
|
|
|
|
|
|
|
game_dispatch::current_scene_info::current_scene_info(scene * curr)
|
|
game_dispatch::current_scene_info::current_scene_info(scene * curr)
|