Sam Jaffe 6 лет назад
Родитель
Сommit
25575e48db
1 измененных файлов с 12 добавлено и 13 удалено
  1. 12 13
      graphics/src/opengl_helper.cxx

+ 12 - 13
graphics/src/opengl_helper.cxx

@@ -25,7 +25,7 @@
 namespace {
   typedef void (*GLGetIntFor)(GLuint, GLenum, GLint *);
   typedef void (*GLGetLog)(GLuint, GLsizei, GLsizei *, GLchar *);
-  struct opengl_error_formatter {
+  struct error_formatter {
     void operator()() const;
     static void shader_error(GLuint id, std::string const & path);
 
@@ -35,7 +35,7 @@ namespace {
     GLGetLog getInfoLog;
   };
 
-  void opengl_error_formatter::operator()() const {
+  void error_formatter::operator()() const {
     std::stringstream errorString;
     std::string errorLineNumber;
 
@@ -91,17 +91,16 @@ namespace {
 #endif
   }
 
-  void opengl_error_formatter::shader_error(GLuint id,
-                                            std::string const & path) {
+  void error_formatter::shader_error(GLuint id, std::string const & path) {
     std::string fileName = path.substr(path.find_last_of("/"));
-    opengl_error_formatter{id,
-                           fileName,
-                           path,
-                           "GLSL shader compile error!",
-                           "File location" + path,
-                           "GLSL Compile Error in " + fileName,
-                           glGetShaderiv,
-                           glGetShaderInfoLog}();
+    error_formatter{id,
+                    fileName,
+                    path,
+                    "GLSL shader compile error!",
+                    "File location" + path,
+                    "GLSL Compile Error in " + fileName,
+                    glGetShaderiv,
+                    glGetShaderInfoLog}();
   }
 }
 
@@ -230,7 +229,7 @@ namespace graphics { namespace shaders {
     glGetShaderiv(id, GL_COMPILE_STATUS, &return_code);
 
     if (return_code != GL_TRUE) {
-      opengl_error_formatter::shader_error(id, abs_path);
+      error_formatter::shader_error(id, abs_path);
       throw compilation_error("Could not compile the shader file");
     }
     return id;