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Delete accidentally missed code.

Sam Jaffe 6 年之前
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3d3868daea
共有 2 个文件被更改,包括 0 次插入4 次删除
  1. 0 2
      graphics/include/game/graphics/shader_program.hpp
  2. 0 2
      graphics/src/shader_program.cpp

+ 0 - 2
graphics/include/game/graphics/shader_program.hpp

@@ -15,8 +15,6 @@ namespace graphics {
   struct shader_program : public identity<shader_program> {
   struct shader_program : public identity<shader_program> {
     shader_program(unsigned int id, identity<shader>, identity<shader>);
     shader_program(unsigned int id, identity<shader>, identity<shader>);
 
 
-    void activate() const;
-
     identity<shader> fragment_shader;
     identity<shader> fragment_shader;
     identity<shader> vertex_shader;
     identity<shader> vertex_shader;
   };
   };

+ 0 - 2
graphics/src/shader_program.cpp

@@ -15,5 +15,3 @@ shader_program::shader_program(unsigned int id, identity<shader> frag,
                                identity<shader> vert)
                                identity<shader> vert)
     : identity<shader_program>(id), fragment_shader(frag), vertex_shader(vert) {
     : identity<shader_program>(id), fragment_shader(frag), vertex_shader(vert) {
 }
 }
-
-void shader_program::activate() const { shaders::activate(id); }