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@@ -43,6 +43,10 @@ namespace engine {
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curr_scene = current_scene_info(scenes[id].get());
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}
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+ void game_dispatch::set_current_timestamp() {
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+ current_timestamp = env::clock::now();
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+ }
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+
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game_dispatch::current_scene_info::current_scene_info() {}
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game_dispatch::current_scene_info::current_scene_info(scene * curr)
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