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@@ -40,7 +40,7 @@ namespace engine {
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void game_dispatch::activate_scene(scene_id_t const & id) {
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// TODO: Cleanup
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- curr_scene = current_scene_info(scenes[id].get());
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+ curr_scene = current_scene_info(scenes[id]);
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}
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void game_dispatch::set_current_timestamp() {
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@@ -49,7 +49,7 @@ namespace engine {
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game_dispatch::current_scene_info::current_scene_info() {}
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- game_dispatch::current_scene_info::current_scene_info(scene * curr)
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+ game_dispatch::current_scene_info::current_scene_info(scene_t curr)
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: ptr(curr), current_scene_id(ptr->id), local_size(ptr->size()) {}
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graphics::manager const & game_dispatch::graphics_manager() const {
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