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Remove unneeded parameter to FPS counter ctor.

Sam Jaffe 6 년 전
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eeb48f6552
3개의 변경된 파일4개의 추가작업 그리고 6개의 파일을 삭제
  1. 1 2
      engine/include/game/engine/fps_counter.hpp
  2. 1 2
      engine/src/fps_counter.cxx
  3. 2 2
      engine/src/game_dispatch.cpp

+ 1 - 2
engine/include/game/engine/fps_counter.hpp

@@ -17,8 +17,7 @@ namespace engine {
   class text_engine;
   class fps_counter {
   public:
-    fps_counter(env::clock::duration const & fpscap,
-                std::shared_ptr<text_engine> text_engine,
+    fps_counter(std::shared_ptr<text_engine> text_engine,
                 std::size_t precision = 3);
     ~fps_counter();
 

+ 1 - 2
engine/src/fps_counter.cxx

@@ -17,8 +17,7 @@
 
 using namespace engine;
 
-fps_counter::fps_counter(env::clock::duration const & fpscap,
-                         std::shared_ptr<text_engine> text_engine,
+fps_counter::fps_counter(std::shared_ptr<text_engine> text_engine,
                          std::size_t precision)
     : digits_(precision), magnitude_(std::pow(10, digits_)),
       text_engine_(text_engine), glyphs_() {}

+ 2 - 2
engine/src/game_dispatch.cpp

@@ -29,8 +29,8 @@ namespace engine {
       : renderer(renderer), screen_size(env::screen_size()),
         minimum_frame_duration(env::fps::v60),
         text_engine_(new text_engine("font", renderer->manager())),
-        counter(new fps_counter(minimum_frame_duration, text_engine_)),
-        scenes(), current_timestamp(env::clock::now()), curr_scene() {}
+        counter(new fps_counter(text_engine_)), scenes(),
+        current_timestamp(env::clock::now()), curr_scene() {}
 
   game_dispatch::~game_dispatch() {}