Commit History

Autor SHA1 Mensaxe Data
  Sam Jaffe 0060cbfe42 Test scene::in_bounds. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 8fde3775d2 Merge branch 'master' into batching %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe f2e5fcf98f Change test to permit double-collision. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe ba3029284a Set up testing skeleton for engine::scene %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe e4e26c161d Do a little cleanup on the screen size calcs. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 35107357f5 Make it so each batch renderer can have a different scale-factor. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 956fee0625 Push bounds check into scene. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 4d1e9c6c8a Extract out 'collide-able' object definition from entity. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe f0f3b23bfb Helper functions for engine linkup %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe b8ba0bb5bf Some reformatting to improve things a bit. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe f01765f5a8 Make game_dispatch take a renderer pointer. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe f4fc222ab7 Fixing up keys a little (in progress)... %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 39ca9537fc Doing some cleanup and relocation. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 0eb4b973e4 Start making collision detection. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 7edbd6010f Add update/render propagation to scenes. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 0dbb2d6847 Start writing load-from-json code. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 8783e5d955 Install clang-format %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe fc50caf666 Properly orient game:engine %!s(int64=6) %!d(string=hai) anos