Commit History

Autor SHA1 Mensaxe Data
  Sam Jaffe 261cbfdcec Add support for the registering/activating of scenes in the game. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe cdcfc4e3e5 Move reading a json file into serial.cxx %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 6eeca12ccc Don't pass along manager, because that's stupid %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe ebbcea637b Extract movement into collidable::move. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 4d1e9c6c8a Extract out 'collide-able' object definition from entity. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe f0f3b23bfb Helper functions for engine linkup %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe b8ba0bb5bf Some reformatting to improve things a bit. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe a5eb60da15 Allow serial loads from implementation libraries. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 018b9b577a Default out some things. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 39c77fa273 Add rotation around origin concept function. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe c51d6a9d4b Get rid of debugging code... %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 897ea2c365 Dynamically generate font configurations from a config file instead of having it hard-coded. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 3798ecebe8 Merge branch 'text_renderer' %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe eeb48f6552 Remove unneeded parameter to FPS counter ctor. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe f973fdc0f9 Fix bugs in text display caused by indices not being normalized. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe a71d1a6363 Add text engine to the game_dispatch engine. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 6c60af450a Add code to fill out text cells with data. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 6fcf770fad Add a text engine that mirrors current code in FPS Counter class but is disconnected from the rest of the system currently. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe e91dd2ed65 Merge branch 'graphics_mgr' %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 559b5f6e12 Moving error helping code to its own file. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 01d4f0fcfa Fix some bugs: %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe ad1cd0a5fb Perform housekeeping on header includes/forward declaration lists. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 9ef0432fe5 Have engine start using manager to provide graphics objects, thus isolating the API. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 5e63c38d51 Complete refactor to a centralized caching solution for graphics objects. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe c62b7941af Make Release-Build compile without linker errors. This is probably caused because XCode is incapable of handling header files correctly. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe a69845daac Don't update fpscounter continuously. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe b701621c33 Add an FPS Counter object. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe df54e19365 Fixing two bugs: %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe faeb4f8f0c Fix several bugs: %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe f01765f5a8 Make game_dispatch take a renderer pointer. %!s(int64=6) %!d(string=hai) anos