Commit History

Autor SHA1 Mensaxe Data
  Sam Jaffe 3798ecebe8 Merge branch 'text_renderer' %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe eeb48f6552 Remove unneeded parameter to FPS counter ctor. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe f973fdc0f9 Fix bugs in text display caused by indices not being normalized. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe a71d1a6363 Add text engine to the game_dispatch engine. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 6c60af450a Add code to fill out text cells with data. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 6fcf770fad Add a text engine that mirrors current code in FPS Counter class but is disconnected from the rest of the system currently. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe e91dd2ed65 Merge branch 'graphics_mgr' %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 559b5f6e12 Moving error helping code to its own file. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 01d4f0fcfa Fix some bugs: %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe ad1cd0a5fb Perform housekeeping on header includes/forward declaration lists. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 9ef0432fe5 Have engine start using manager to provide graphics objects, thus isolating the API. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 5e63c38d51 Complete refactor to a centralized caching solution for graphics objects. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe c62b7941af Make Release-Build compile without linker errors. This is probably caused because XCode is incapable of handling header files correctly. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe a69845daac Don't update fpscounter continuously. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe b701621c33 Add an FPS Counter object. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe df54e19365 Fixing two bugs: %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe faeb4f8f0c Fix several bugs: %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe f01765f5a8 Make game_dispatch take a renderer pointer. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 10b566c06b Use resolution instead of screen size %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 469e086c88 Refactor time to the correct namespace. Add helpers. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 1146b64e5d Merge branch 'entity_model' %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe d0c14dc1ea Default shaders %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 1c2b3f32b0 Add some graphics helper functions %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 761761dd90 Fix a bug where we have not yet started openGL properly when we load the default textures. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 6ae30e62b9 Make it possible to invoke the game from an external runner. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe f4fc222ab7 Fixing up keys a little (in progress)... %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 39ca9537fc Doing some cleanup and relocation. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 0f1aca5bb1 Merge branch 'collision' into entity_model %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe d5a5eaa43d Adding quad-collision detection, and triangle collision detection. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 0eb4b973e4 Start making collision detection. %!s(int64=6) %!d(string=hai) anos