// // time.cpp // engine // // Created by Sam Jaffe on 9/3/16. // #include "game/engine/time.hpp" namespace engine { using std::chrono::duration_cast; using std::chrono::nanoseconds; duration const fps::v24{nanoseconds{41666666}}; duration const fps::v30{nanoseconds{33333333}}; duration const fps::v60{nanoseconds{16666666}}; duration const fps::v120{nanoseconds{8333333}}; duration const fps::v144{nanoseconds{6944444}}; }