// // engine_fwd.hpp // engine // // Created by Sam Jaffe on 9/2/16. // #pragma once #include #include namespace engine { using raw_key_t = int; using key_enum_t = int; using scene_id_t = std::string; using key_binding = std::unordered_map; class game_dispatch; class scene; namespace event { struct key_event; struct mouse_event; } struct tick; }