engine_fwd.hpp 460 B

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  1. //
  2. // engine_fwd.hpp
  3. // engine
  4. //
  5. // Created by Sam Jaffe on 9/2/16.
  6. //
  7. #pragma once
  8. #include <string>
  9. #include <unordered_map>
  10. namespace engine {
  11. using collision_t = int;
  12. using raw_key_t = int;
  13. using key_enum_t = int;
  14. using scene_id_t = std::string;
  15. using key_binding = std::unordered_map<raw_key_t, key_enum_t>;
  16. class game_dispatch;
  17. class scene;
  18. namespace event {
  19. struct key_event;
  20. struct mouse_event;
  21. }
  22. struct tick;
  23. }