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- //
- // object.cpp
- // graphics
- //
- // Created by Sam Jaffe on 7/5/16.
- //
- #include "game/graphics/object.hpp"
- #include "game/graphics/vertex.h"
- using namespace graphics;
- void vertices(std::vector<vertex> & out, object const & obj) {
- static const math::rgba CLEAR{{255, 255, 255, 255}};
- math::dim2::quad frame_quad = obj.frame;
- out.emplace_back(vertex{obj.points.ll, frame_quad.ll, CLEAR});
- out.emplace_back(vertex{obj.points.lr, frame_quad.lr, CLEAR});
- out.emplace_back(vertex{obj.points.ur, frame_quad.ur, CLEAR});
- out.emplace_back(vertex{obj.points.ll, frame_quad.ll, CLEAR});
- out.emplace_back(vertex{obj.points.ur, frame_quad.ur, CLEAR});
- out.emplace_back(vertex{obj.points.ul, frame_quad.ul, CLEAR});
- }
- void graphics::vertices(std::vector<vertex> & out, object const & obj) {
- out.reserve(out.size() + 6);
- ::vertices(out, obj);
- }
- void graphics::vertices(std::vector<vertex> & out,
- std::vector<object> const & objs) {
- out.reserve(out.size() + 6 * objs.size());
- for (object const & obj : objs) {
- ::vertices(out, obj);
- }
- }
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