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- //
- // scene.cpp
- // engine
- //
- // Created by Sam Jaffe on 9/2/16.
- //
- #include "game/engine/scene.hpp"
- #include "game/engine/events.hpp"
- #include "game/engine/game_dispatch.hpp"
- namespace engine {
- scene::~scene() {}
- void scene::update(tick) {}
- void scene::render() {}
- void scene::handle_key_event(event::key_event evt) {
- if (evt.type & event::PRESSED_MASK && evt.key == key::QUIT) {
- dispatch.lock()->quit();
- }
- }
- void scene::handle_mouse_event(event::mouse_event evt) {}
- math::vec2 scene::get_size() const { return local_scene_dimension; }
- key_binding const & scene::get_binding() const { return keys; }
- }
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