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- //
- // scene.cpp
- // engine
- //
- // Created by Sam Jaffe on 9/2/16.
- //
- #include "scene.hpp"
- #include "events.hpp"
- #include "game_dispatch.hpp"
- namespace engine {
-
-
- scene::~scene( ) { }
-
- void scene::update( tick ) {
-
- }
-
- void scene::render( ) {
-
- }
-
- void scene::handle_key_event( event::key_event evt ) {
- if ( evt.type & event::PRESSED_MASK &&
- evt.key == key::QUIT ) {
- dispatch.lock()->quit( );
- }
- }
-
- void scene::handle_mouse_event( event::mouse_event evt ) {
-
- }
-
- math::vec2 scene::get_size( ) const {
- return local_scene_dimension;
- }
-
- key_binding const & scene::get_binding( ) const {
- return keys;
- }
- }
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