scene.cpp 684 B

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  1. //
  2. // scene.cpp
  3. // engine
  4. //
  5. // Created by Sam Jaffe on 9/2/16.
  6. //
  7. #include "scene.hpp"
  8. #include "events.hpp"
  9. #include "game_dispatch.hpp"
  10. namespace engine {
  11. scene::~scene( ) { }
  12. void scene::update( tick ) {
  13. }
  14. void scene::render( ) {
  15. }
  16. void scene::handle_key_event( event::key_event evt ) {
  17. if ( evt.type & event::PRESSED_MASK &&
  18. evt.key == key::QUIT ) {
  19. dispatch.lock()->quit( );
  20. }
  21. }
  22. void scene::handle_mouse_event( event::mouse_event evt ) {
  23. }
  24. math::vec2 scene::get_size( ) const {
  25. return local_scene_dimension;
  26. }
  27. key_binding const & scene::get_binding( ) const {
  28. return keys;
  29. }
  30. }