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- //
- // common.hpp
- // math
- //
- // Created by Sam Jaffe on 8/20/16.
- //
- #pragma once
- #include "game/math/math_fwd.hpp"
- namespace math {
- vec2 rotate(vec2 const & point, radian r);
- vec2 rotate(vec2 const & center, vec2 const & point, radian r);
- dim2::quad rotate(vec2 const & center, dim2::quad const & q, radian r);
- bool contains(dim2::line const & shape, dim2::point const & pt);
- bool contains(dim2::circle const & shape, dim2::point const & pt);
- bool contains(dim2::quad const & shape, dim2::point const & pt);
- bool intersects(dim2::line const & lhs, dim2::line const & rhs);
- bool intersects(dim2::line const & lhs, dim2::circle const & rhs);
- bool intersects(dim2::line const & lhs, dim2::quad const & rhs);
- bool intersects(dim2::quad const & lhs, dim2::line const & rhs);
- bool intersects(dim2::quad const & lhs, dim2::circle const & rhs);
- bool intersects(dim2::quad const & lhs, dim2::quad const & rhs);
- bool intersects(dim2::circle const & lhs, dim2::line const & rhs);
- bool intersects(dim2::circle const & lhs, dim2::quad const & rhs);
- bool intersects(dim2::circle const & lhs, dim2::circle const & rhs);
- }
- namespace math {
- inline bool intersects(dim2::quad const & lhs, dim2::line const & rhs) {
- return intersects(rhs, lhs);
- }
- inline bool intersects(dim2::circle const & lhs, dim2::line const & rhs) {
- return intersects(rhs, lhs);
- }
- inline bool intersects(dim2::circle const & lhs, dim2::quad const & rhs) {
- return intersects(rhs, lhs);
- }
- }
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