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- //
- // scene_test.cxx
- // engine-test
- //
- // Created by Sam Jaffe on 7/12/19.
- // Copyright © 2019 Sam Jaffe. All rights reserved.
- //
- #include <gmock/gmock.h>
- #include "game/engine/entity.hpp"
- #include "game/engine/game_dispatch.hpp"
- #include "game/engine/scene.hpp"
- #include "mock_renderer.h"
- struct test_scene : engine::scene {
- using engine::scene::scene;
- void update(float) override { check_collisions(); }
- void render(graphics::renderer &) override {}
- void handle_key_event(engine::event::key_event) override {}
- void handle_mouse_event(engine::event::mouse_event) override {}
- void add_with(engine::collision_t t, engine::collidable & c) {
- colliders[t].push_back(&c);
- }
- void add_as(engine::collision_t t, engine::collidable & c) {
- collidables[t].push_back(&c);
- }
- };
- struct mock_collidable : engine::collidable {
- mock_collidable(math::dim2::rectangle bounds)
- : engine::collidable({bounds, bounds, cast<graphics::material>(1), {}}) {}
- MOCK_METHOD1(collide, void(engine::collidable const &));
- };
- class SceneTest : public testing::Test {
- protected:
- void SetUp() override;
- void TearDown() override;
- test_scene & scene() const { return *scene_; }
- engine::game_dispatch & game() const { return *dispatch_; }
- std::shared_ptr<stub_renderer> renderer_;
- std::shared_ptr<engine::game_dispatch> dispatch_;
- std::shared_ptr<test_scene> scene_;
- };
- void SceneTest::SetUp() {
- renderer_.reset(new stub_renderer);
- dispatch_.reset(new engine::game_dispatch(renderer_));
- scene_.reset(new test_scene("test", dispatch_));
- }
- void SceneTest::TearDown() {
- scene_.reset();
- dispatch_.reset();
- renderer_.reset();
- }
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