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Add extra spell level for Cleric to test level up features once developed

Sam Jaffe %!s(int64=8) %!d(string=hai) anos
pai
achega
0de0964e02
Modificáronse 2 ficheiros con 32 adicións e 2 borrados
  1. 3 2
      resources/classes/Cleric.json
  2. 29 0
      resources/spells/default.json

+ 3 - 2
resources/classes/Cleric.json

@@ -53,7 +53,8 @@
     ],
     "spellList":[
       ["Create Water"],
-      ["Cure Light Wounds"]
+      ["Cure Light Wounds"],
+      ["Magic Vestment"]
     ]
   }
-}
+}

+ 29 - 0
resources/spells/default.json

@@ -94,5 +94,34 @@
     "duration":"Instantaneous",
     "savingThrow":"None",
     "description":"You instantly know the direction of north from your current position. The spell is effective in any environment in which \"north\" exists, but it may not work in extraplanar settings. Your knowledge of north is correct at the moment of casting, but you can get lost again within moments if you don’t find some external reference point to help you keep track of direction."
+  },
+  {
+    "name":"Magic Vestment",
+    "classToLevel":{
+      "Cleric":3,
+      "Domain::Strength":3,
+      "Domain::War":3
+    },
+    "school":"Transmutation",
+    "keywords":["Harmless", "Object"],
+    "components":["V","S","DF"],
+    "castingTime":"Standard",
+    "range":"Touch",
+    "target":"Armor or Shield touched",
+    "duration":{
+      "unit":"hour",
+      "duration":1,
+      "per":1,
+      "step":1
+    },
+    "effect":{
+      "format":"+{per} Enhancement Bonus per {step} caster levels",
+      "upto":20,
+      "step":4,
+      "per":1
+    },
+    "savingThrow":"Will negates",
+    "allowsSpellResistance":true,
+    "description":"You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level). An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell."
   }
 ]