Kaynağa Gözat

Fixing Dialogue -> Dialog

Sam Jaffe 8 yıl önce
ebeveyn
işleme
2ff715048f

+ 1 - 1
src/main/lombok/org/leumasjaffe/charsheet/view/D20Sheet.java

@@ -101,7 +101,7 @@ public class D20Sheet extends JFrame {
 		mnFile.add(mntmSaveAs);
 		
 		JMenuItem mntmConfig = new JMenuItem("Config");
-		mntmConfig.addActionListener( e -> DialogBuilder.showConfig(this) );
+		mntmConfig.addActionListener( e -> DialogBuilder.showConfigDialog(this) );
 		mntmConfig.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_ENTER, InputEvent.ALT_DOWN_MASK));
 		mnFile.add(mntmConfig);
 				

+ 5 - 5
src/main/lombok/org/leumasjaffe/charsheet/view/DialogBuilder.java

@@ -16,7 +16,7 @@ import lombok.experimental.UtilityClass;
 
 @UtilityClass
 public class DialogBuilder {
-	private void createDialogue(final JFrame parent, final String title, final JPanel panel) {
+	private void createDialog(final JFrame parent, final String title, final JPanel panel) {
 		final JDialog dialog = new JDialog(parent);
 		dialog.setTitle(title);
 		dialog.setModalityType(ModalityType.DOCUMENT_MODAL);
@@ -27,15 +27,15 @@ public class DialogBuilder {
 	}
 	
 	public void createSkillDialog(final JFrame parent, DDCharacter chara, DDCharacterClass dclass) {
-		createDialogue(parent, "Level Up - Skill Allocation", new SkillLevelUpDialog(chara, dclass));
+		createDialog(parent, "Level Up - Skill Allocation", new SkillLevelUpDialog(chara, dclass));
 	}
 	
 	public void createPrepareSpellsDialog(final JFrame parent, DDCharacter chara, DDCharacterClass dclass) {
-		createDialogue(parent, "Prepare Spells - " + dclass.getName(), new PrepareSpellsDialog(chara, dclass));
+		createDialog(parent, "Prepare Spells - " + dclass.getName(), new PrepareSpellsDialog(chara, dclass));
 	}
 	
-	public void showConfig(final JFrame parent) {
-		createDialogue(parent, "Config", new ConfigPanel());
+	public void showConfigDialog(final JFrame parent) {
+		createDialog(parent, "Config", new ConfigPanel());
 	}
 
 }