Samuel Jaffe
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4025ccc7a5
Adding ability scores, combining Base and Temp into a single structure, instead of existing in parallel. This will allow them to be used in concert safely.
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8 anni fa |
Samuel Jaffe
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534c201c6e
Fixing indentation.
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8 anni fa |
Samuel Jaffe
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7fb9b94c09
Upgrading to v6 schema for the propertyNames feature.
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8 anni fa |
Sam Jaffe
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78daa12cb1
Fixing bug in Effect that hit step and upto because they lacked setters.
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8 anni fa |
Sam Jaffe
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8eef309ef4
Adding the ability to apply selection of prepared spells.
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8 anni fa |
Sam Jaffe
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b1e15a3c50
Fixing spell level for Create Water
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8 anni fa |
Sam Jaffe
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c6b5f037ff
Eliminating a circular dependency
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8 anni fa |
Sam Jaffe
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b1747816e5
Adding spellsPreparedPreviously, a field that allows us to reference the previous selection of spells for quick access.
|
8 anni fa |
Sam Jaffe
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e6ef460e22
Fixing bug with calcHighestSpellLevel, simplifying the code
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8 anni fa |
Sam Jaffe
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7924b255b0
Adding ability for spells to disappear when cast
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8 anni fa |
Sam Jaffe
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a62e103b33
Adding Bard spells to Potato, as well as the technology to display them.
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8 anni fa |
Sam Jaffe
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82db3e2e63
Fixing bugs with NPE/AIOOB when generating spell panels. Also, add a String JsonCreator to DDSpell for fluency.
|
8 anni fa |
Sam Jaffe
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7d8bc3b69a
Beginning work of spell panel information in class data.
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8 anni fa |
Sam Jaffe
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07a42cf1c0
Updating LevelUpSkillDialogue to apply changes on submit.
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8 anni fa |
Sam Jaffe
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b3749bbaa1
Fixing JSON errors for skills.
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9 anni fa |
Sam Jaffe
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46cfa0e76d
Adding GUI elements for Skills
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9 anni fa |
Sam Jaffe
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91bbed2b9a
Creating prototype factory to quick-build skills.
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9 anni fa |
Sam Jaffe
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c5a461e05b
Completing the equip/unequip settings in the inventory
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9 anni fa |
Sam Jaffe
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f4589ebfc3
Added DDWeapon and DDArmor extension types for DDItem, these are member variables that are only not null if the item is of the appropriate type.
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9 anni fa |
Sam Jaffe
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22530d1170
Creation of DDEquipment and DDInventory objects.
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9 anni fa |
Sam Jaffe
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37bbe6b661
Adding all the things
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9 anni fa |