Commit History

Autor SHA1 Mensaxe Data
  Sam Jaffe cccff70951 Making it possible to view Info panel while interacting with Prepare Dialog %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe bae8eb0cb9 Adding info to the header of each prepare spell panel section, a new class that combines spells known and spells per day information. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe 8eef309ef4 Adding the ability to apply selection of prepared spells. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe 4c56312706 Initial state of a prepare spells panel hierarchy. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe 5d8ecc5427 Moving the calculations for highestSpellLevel known into DDCharacterClass. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe 136c3f5408 Starting to implement the ability to renew spell lists after taking a rest. This is done in part by 'caching' the previous list of spells selected, so that a player can easily reload the last slot, or make small adjustments. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe d7e546664f Adding spell save DC to spell level headers. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe 5f86df627e Adding more detailed class information panel. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe acd1453eb9 Adding ability to specify a startup character file to load. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe 7625c62cf2 Adding the ability to increase skill ranks on level up. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe 929558d3e4 Always Save, even when no changes %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe 46cfa0e76d Adding GUI elements for Skills %!s(int64=9) %!d(string=hai) anos
  Sam Jaffe b5d34ef47b Moved entity -> model %!s(int64=9) %!d(string=hai) anos
  Sam Jaffe ed033872ce Adding the basics of the equipment tab %!s(int64=9) %!d(string=hai) anos
  Sam Jaffe da2566a068 Updating ObservableListener - compose not extend %!s(int64=9) %!d(string=hai) anos
  Sam Jaffe 37bbe6b661 Adding all the things %!s(int64=9) %!d(string=hai) anos