Commit Verlauf

Autor SHA1 Nachricht Datum
  Sam Jaffe f94c7c25a5 Add current liquid wealth to Inventory. vor 8 Jahren
  Sam Jaffe 1b66e9d013 Adding the ability to save and load favorite equipment loadouts. vor 8 Jahren
  Samuel Jaffe 4025ccc7a5 Adding ability scores, combining Base and Temp into a single structure, instead of existing in parallel. This will allow them to be used in concert safely. vor 8 Jahren
  Samuel Jaffe 534c201c6e Fixing indentation. vor 8 Jahren
  Samuel Jaffe 7fb9b94c09 Upgrading to v6 schema for the propertyNames feature. vor 8 Jahren
  Sam Jaffe 78daa12cb1 Fixing bug in Effect that hit step and upto because they lacked setters. vor 8 Jahren
  Sam Jaffe 8eef309ef4 Adding the ability to apply selection of prepared spells. vor 8 Jahren
  Sam Jaffe b1e15a3c50 Fixing spell level for Create Water vor 8 Jahren
  Sam Jaffe c6b5f037ff Eliminating a circular dependency vor 8 Jahren
  Sam Jaffe b1747816e5 Adding spellsPreparedPreviously, a field that allows us to reference the previous selection of spells for quick access. vor 8 Jahren
  Sam Jaffe e6ef460e22 Fixing bug with calcHighestSpellLevel, simplifying the code vor 8 Jahren
  Sam Jaffe 7924b255b0 Adding ability for spells to disappear when cast vor 8 Jahren
  Sam Jaffe a62e103b33 Adding Bard spells to Potato, as well as the technology to display them. vor 8 Jahren
  Sam Jaffe 82db3e2e63 Fixing bugs with NPE/AIOOB when generating spell panels. Also, add a String JsonCreator to DDSpell for fluency. vor 8 Jahren
  Sam Jaffe 7d8bc3b69a Beginning work of spell panel information in class data. vor 8 Jahren
  Sam Jaffe 07a42cf1c0 Updating LevelUpSkillDialogue to apply changes on submit. vor 8 Jahren
  Sam Jaffe b3749bbaa1 Fixing JSON errors for skills. vor 9 Jahren
  Sam Jaffe 46cfa0e76d Adding GUI elements for Skills vor 9 Jahren
  Sam Jaffe 91bbed2b9a Creating prototype factory to quick-build skills. vor 9 Jahren
  Sam Jaffe c5a461e05b Completing the equip/unequip settings in the inventory vor 9 Jahren
  Sam Jaffe f4589ebfc3 Added DDWeapon and DDArmor extension types for DDItem, these are member variables that are only not null if the item is of the appropriate type. vor 9 Jahren
  Sam Jaffe 22530d1170 Creation of DDEquipment and DDInventory objects. vor 9 Jahren
  Sam Jaffe 37bbe6b661 Adding all the things vor 9 Jahren