Historique des commits

Auteur SHA1 Message Date
  Sam Jaffe 51abfbc5a6 Making spell level up allow the selection of new known spells il y a 8 ans
  Sam Jaffe c5d668b1cf Starting work on gaining new spells il y a 8 ans
  Sam Jaffe 79b0369bfc Fixing NPE in WindowBuilder il y a 8 ans
  Sam Jaffe 59ae7c24cc Adding super-basic Feature listing in the levelup-panel il y a 8 ans
  Sam Jaffe 1a511d90aa Bug fix - features were fetches off-by-one il y a 8 ans
  Sam Jaffe f3ffcb494f Add class selection and skill assignment to the LevelUpDialog il y a 8 ans
  Sam Jaffe dbdba94f24 Fixing skill level up, splitting up to support non-stand-alone-dialog use case. il y a 8 ans
  Sam Jaffe e9ac471cd5 Adding ability to gain experience. il y a 8 ans
  Sam Jaffe 2ff715048f Fixing Dialogue -> Dialog il y a 8 ans
  Sam Jaffe 0de0964e02 Add extra spell level for Cleric to test level up features once developed il y a 8 ans
  Sam Jaffe 0843e1e181 Add 3rd level spell for future use. il y a 8 ans
  Sam Jaffe d42216ece5 Fixing the summary page's width on Mac il y a 8 ans
  Sam Jaffe cf413cfb5a Add ability to set config from within the App il y a 8 ans
  Sam Jaffe 234c2c8e7e Remove unneeded Custom Area il y a 8 ans
  Sam Jaffe 5a728efc1e Altering Secondary spellbooks. il y a 8 ans
  Sam Jaffe c39eff00ec Add initial support for cleric Domains. il y a 8 ans
  Sam Jaffe bb369c1f28 Moving functional interface definitions to submodule il y a 8 ans
  Sam Jaffe e628e2aff9 Moving format code to submodule il y a 8 ans
  Sam Jaffe 1fb5d634ee Move event, graphics, observer into own modules to avoid compilation issues. il y a 8 ans
  Sam Jaffe 5572792970 Switch to using a Tree-based implementation. Simple objects like Initiative don't need indirection, but something like a spell could now have multiple discrete aspects of its effect modified, while also modifying, say, the range. il y a 8 ans
  Sam Jaffe 7d23ee1865 Merge branch 'itemstore' il y a 8 ans
  Sam Jaffe 76e19631ce Fix item sale and purchase: il y a 8 ans
  Sam Jaffe a0a8535d83 Switch over to using optional-fetch for Items, instead of relying on null checks il y a 8 ans
  Sam Jaffe 94703ea03f No longer duplicate item data in the player object. il y a 8 ans
  Sam Jaffe 8e18bc5bbd Making fetching of weapon/armor more functional il y a 8 ans
  Sam Jaffe 91f37dda44 Adding spell level to the PerSpellLevel data. il y a 8 ans
  Sam Jaffe 2f8dec07b4 Merge branch 'feats' il y a 8 ans
  Sam Jaffe 3c2ebb67e2 Merge branch 'feat_spell_matcher' into feats il y a 8 ans
  Sam Jaffe 8a170a3a48 Cleanup work il y a 8 ans
  Sam Jaffe bd47b8f743 Alter Spell Effect based on DDProperties il y a 8 ans