Commit History

Autor SHA1 Mensaxe Data
  Sam Jaffe b1e15a3c50 Fixing spell level for Create Water %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe 4c56312706 Initial state of a prepare spells panel hierarchy. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe c53c623c3d Factor skill level up into a DialogBuilder class, renaming it. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe c6b5f037ff Eliminating a circular dependency %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe 5d8ecc5427 Moving the calculations for highestSpellLevel known into DDCharacterClass. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe 136c3f5408 Starting to implement the ability to renew spell lists after taking a rest. This is done in part by 'caching' the previous list of spells selected, so that a player can easily reload the last slot, or make small adjustments. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe b1747816e5 Adding spellsPreparedPreviously, a field that allows us to reference the previous selection of spells for quick access. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe 1a333c2a0e Adding experience to ClassTab %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe d2fdeb13fa Adding default value for Level getters in casting styles, this will avoid NPEs. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe 95507bf35a Allow SpellPanel to be regenerated. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe e6ef460e22 Fixing bug with calcHighestSpellLevel, simplifying the code %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe a73b8d9d96 Marking internal SpellPanel related classes as default visibility. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe d5da5ea9dd Tidying up code by letting a class chose what parts of the model it needs instead of giving them to it. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe 487eaf0e4c Solve issue for Spontaneous casters having negation spells remaining. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe 7924b255b0 Adding ability for spells to disappear when cast %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe 53f20c08c2 Adding Spell Resistance, making Target and Effect separate instead of sharing a zone. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe d7e546664f Adding spell save DC to spell level headers. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe b4aa70d921 Adding Target, Effect, Area, Duration, and (basic) Saving Throw to Spell Info Panel. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe 0029232607 Automatically resolve the range of a spell in the SpellInfoPanel's display %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe a3ae161a38 Adding Character Class information to SpellPanels, this allows us to show the class associated with the spell, as well as other things. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe cf2b5c6839 Adding name (short string description) to the Range object. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe 5f86df627e Adding more detailed class information panel. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe ea555802cc Adding basic spell line information. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe fbedf4bb04 Fixing some warnings. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe a62e103b33 Adding Bard spells to Potato, as well as the technology to display them. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe 82db3e2e63 Fixing bugs with NPE/AIOOB when generating spell panels. Also, add a String JsonCreator to DDSpell for fluency. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe 7d8bc3b69a Beginning work of spell panel information in class data. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe bc5c07b8ec Caching class data that is loaded. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe acd1453eb9 Adding ability to specify a startup character file to load. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe 612ed94115 Fixing bug when un-equipping two handed weapons. %!s(int64=8) %!d(string=hai) anos