Commit History

Autor SHA1 Mensaxe Data
  Sam Jaffe cf2b5c6839 Adding name (short string description) to the Range object. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe 5f86df627e Adding more detailed class information panel. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe ea555802cc Adding basic spell line information. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe fbedf4bb04 Fixing some warnings. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe a62e103b33 Adding Bard spells to Potato, as well as the technology to display them. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe 82db3e2e63 Fixing bugs with NPE/AIOOB when generating spell panels. Also, add a String JsonCreator to DDSpell for fluency. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe 7d8bc3b69a Beginning work of spell panel information in class data. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe bc5c07b8ec Caching class data that is loaded. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe acd1453eb9 Adding ability to specify a startup character file to load. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe 612ed94115 Fixing bug when un-equipping two handed weapons. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe 3655699054 Merge branch 'master' into spellbook %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe c23835ce0b Merge branch 'skill_panel' %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe 07a42cf1c0 Updating LevelUpSkillDialogue to apply changes on submit. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe 7625c62cf2 Adding the ability to increase skill ranks on level up. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe 959a1d91a0 Changing DDSpellbook to an interface, determined by one of the fields in the JSON. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe c9df87d32a Always Save, even when no changes %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe 929558d3e4 Always Save, even when no changes %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe c467704cad Adding header to skill tab for Max Ranks, Total Skill Points. %!s(int64=8) %!d(string=hai) anos
  Sam Jaffe b3749bbaa1 Fixing JSON errors for skills. %!s(int64=9) %!d(string=hai) anos
  Sam Jaffe 46cfa0e76d Adding GUI elements for Skills %!s(int64=9) %!d(string=hai) anos
  Sam Jaffe 91bbed2b9a Creating prototype factory to quick-build skills. %!s(int64=9) %!d(string=hai) anos
  Sam Jaffe 2e62f7565c Added models for DDSkill and related objects. %!s(int64=9) %!d(string=hai) anos
  Sam Jaffe 551e9b9adb Rename AbilityScores -> Ability. %!s(int64=9) %!d(string=hai) anos
  Sam Jaffe d4198cded6 Create a Serializable intermediate class for DDInventory. %!s(int64=9) %!d(string=hai) anos
  Sam Jaffe cf19cff9e1 Adding hookups for armor, shield, and dexterity bonuses to armor class. %!s(int64=9) %!d(string=hai) anos
  Sam Jaffe c5a461e05b Completing the equip/unequip settings in the inventory %!s(int64=9) %!d(string=hai) anos
  Sam Jaffe 56d5c2f419 Moved some files to more sensible locations/renamed a package. %!s(int64=9) %!d(string=hai) anos
  Sam Jaffe 0d4da6d131 Began construction of functionality to equipping an item %!s(int64=9) %!d(string=hai) anos
  Sam Jaffe 5722c39d79 Move the unequip process outside of the Weapon/Armor/Shield panel %!s(int64=9) %!d(string=hai) anos
  Sam Jaffe 4f16594477 Completing unequip behavior. Unequiping an object also updates the model. %!s(int64=9) %!d(string=hai) anos