Commit History

Auteur SHA1 Bericht Datum
  Sam Jaffe fbedf4bb04 Fixing some warnings. 9 jaren geleden
  Sam Jaffe a62e103b33 Adding Bard spells to Potato, as well as the technology to display them. 9 jaren geleden
  Sam Jaffe 82db3e2e63 Fixing bugs with NPE/AIOOB when generating spell panels. Also, add a String JsonCreator to DDSpell for fluency. 9 jaren geleden
  Sam Jaffe 7d8bc3b69a Beginning work of spell panel information in class data. 9 jaren geleden
  Sam Jaffe bc5c07b8ec Caching class data that is loaded. 9 jaren geleden
  Sam Jaffe acd1453eb9 Adding ability to specify a startup character file to load. 9 jaren geleden
  Sam Jaffe 612ed94115 Fixing bug when un-equipping two handed weapons. 9 jaren geleden
  Sam Jaffe 3655699054 Merge branch 'master' into spellbook 9 jaren geleden
  Sam Jaffe c23835ce0b Merge branch 'skill_panel' 9 jaren geleden
  Sam Jaffe 07a42cf1c0 Updating LevelUpSkillDialogue to apply changes on submit. 9 jaren geleden
  Sam Jaffe 7625c62cf2 Adding the ability to increase skill ranks on level up. 9 jaren geleden
  Sam Jaffe 959a1d91a0 Changing DDSpellbook to an interface, determined by one of the fields in the JSON. 9 jaren geleden
  Sam Jaffe c9df87d32a Always Save, even when no changes 9 jaren geleden
  Sam Jaffe 929558d3e4 Always Save, even when no changes 9 jaren geleden
  Sam Jaffe c467704cad Adding header to skill tab for Max Ranks, Total Skill Points. 9 jaren geleden
  Sam Jaffe b3749bbaa1 Fixing JSON errors for skills. 10 jaren geleden
  Sam Jaffe 46cfa0e76d Adding GUI elements for Skills 10 jaren geleden
  Sam Jaffe 91bbed2b9a Creating prototype factory to quick-build skills. 10 jaren geleden
  Sam Jaffe 2e62f7565c Added models for DDSkill and related objects. 10 jaren geleden
  Sam Jaffe 551e9b9adb Rename AbilityScores -> Ability. 10 jaren geleden
  Sam Jaffe d4198cded6 Create a Serializable intermediate class for DDInventory. 10 jaren geleden
  Sam Jaffe cf19cff9e1 Adding hookups for armor, shield, and dexterity bonuses to armor class. 10 jaren geleden
  Sam Jaffe c5a461e05b Completing the equip/unequip settings in the inventory 10 jaren geleden
  Sam Jaffe 56d5c2f419 Moved some files to more sensible locations/renamed a package. 10 jaren geleden
  Sam Jaffe 0d4da6d131 Began construction of functionality to equipping an item 10 jaren geleden
  Sam Jaffe 5722c39d79 Move the unequip process outside of the Weapon/Armor/Shield panel 10 jaren geleden
  Sam Jaffe 4f16594477 Completing unequip behavior. Unequiping an object also updates the model. 10 jaren geleden
  Sam Jaffe c1fdfc0cea Moved Equipment and Inventory GUI objects to their own objects. 10 jaren geleden
  Sam Jaffe f4589ebfc3 Added DDWeapon and DDArmor extension types for DDItem, these are member variables that are only not null if the item is of the appropriate type. 10 jaren geleden
  Sam Jaffe 22530d1170 Creation of DDEquipment and DDInventory objects. 10 jaren geleden