default.json 1.6 KB

12345678910111213141516171819202122232425262728293031323334353637
  1. {
  2. "Create Water":{
  3. "name":"Create Water",
  4. "classToLevel":{
  5. "Cleric":1,
  6. "Druid":1,
  7. "Paladin":1
  8. },
  9. "school":"Conjuration",
  10. "subSchool":"Creation",
  11. "keywords":["Water"],
  12. "components":["V","S"],
  13. "castingTime":"Standard",
  14. "range":"Medium",
  15. "effect":"Up to 2 gallons of water/level",
  16. "duration":"Instantaneous",
  17. "savingThrow":"None",
  18. "spellResistence":false,
  19. "description":"This spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or in an area three times as large—possibly creating a downpour or filling many small receptacles. Note: Conjuration spells can't create substances or objects within a creature. Water weighs about 8 pounds per gallon. One cubic foot of water contains roughly 8 gallons and weighs about 60 pounds."
  20. },
  21. "Know Direction":{
  22. "name":"Know Direction",
  23. "classToLevel":{
  24. "Bard":0,
  25. "Druid":0
  26. },
  27. "school":"Divination",
  28. "keywords":[],
  29. "components":["V","S"],
  30. "castingTime":"Standard",
  31. "range":"Personal",
  32. "target":"You",
  33. "duration":"Instantaneous",
  34. "savingThrow":"None",
  35. "description":"You instantly know the direction of north from your current position. The spell is effective in any environment in which \"north\" exists, but it may not work in extraplanar settings. Your knowledge of north is correct at the moment of casting, but you can get lost again within moments if you don’t find some external reference point to help you keep track of direction."
  36. }
  37. }