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@@ -140,12 +140,12 @@ void level::update_waves(float delta) {
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}
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void level::render() {
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- renderer->draw(player_->render_info());
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+ renderer().draw(player_->render_info());
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for (auto & a : actors_) {
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- renderer->draw(a->render_info());
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+ renderer().draw(a->render_info());
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}
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for (auto & b : bullets_) {
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- renderer->draw(b->render_info());
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+ renderer().draw(b->render_info());
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}
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- renderer->flush();
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+ renderer().flush();
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}
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