An implementation of a Danmaku (Bullet Hell) game within my own C++ game engine.

Sam Jaffe c513c2a551 Merge branch 'osx_10_14_compat' 6 years ago
Resources 8b5b387c76 Make levels scoped to the screen size correctly. 6 years ago
danmaku e0dbae0d8c Revert re-arrangement of init function. 6 years ago
danmaku.xcodeproj 08cebef32d Fix issue caused by 10.14 SDK Silently killing off OpenGL functionality. 6 years ago
danmakuUITests 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. 6 years ago
external abd2a9340a Add a bunch of skeleton files. 6 years ago
include 8b5b387c76 Make levels scoped to the screen size correctly. 6 years ago
src 73c18828a5 Update to use renderer accessor. 6 years ago
.clang-format a434f1a90c Re-indenting files with Clang-Format. 6 years ago
.gitmodules abd2a9340a Add a bunch of skeleton files. 6 years ago