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@@ -671,14 +671,14 @@
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<window title="DanmakuRPG" allowsToolTipsWhenApplicationIsInactive="NO" autorecalculatesKeyViewLoop="NO" releasedWhenClosed="NO" animationBehavior="default" id="QvC-M9-y7g" customClass="GameWindow">
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<window title="DanmakuRPG" allowsToolTipsWhenApplicationIsInactive="NO" autorecalculatesKeyViewLoop="NO" releasedWhenClosed="NO" animationBehavior="default" id="QvC-M9-y7g" customClass="GameWindow">
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<windowStyleMask key="styleMask" titled="YES" closable="YES" miniaturizable="YES" resizable="YES"/>
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<windowStyleMask key="styleMask" titled="YES" closable="YES" miniaturizable="YES" resizable="YES"/>
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<windowPositionMask key="initialPositionMask" leftStrut="YES" rightStrut="YES" topStrut="YES" bottomStrut="YES"/>
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<windowPositionMask key="initialPositionMask" leftStrut="YES" rightStrut="YES" topStrut="YES" bottomStrut="YES"/>
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- <rect key="contentRect" x="172" y="119" width="1600" height="900"/>
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+ <rect key="contentRect" x="0.0" y="0.0" width="1200" height="700"/>
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<rect key="screenRect" x="0.0" y="0.0" width="1440" height="877"/>
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<rect key="screenRect" x="0.0" y="0.0" width="1440" height="877"/>
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<view key="contentView" id="EiT-Mj-1SZ">
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<view key="contentView" id="EiT-Mj-1SZ">
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- <rect key="frame" x="0.0" y="0.0" width="1600" height="900"/>
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+ <rect key="frame" x="0.0" y="0.0" width="1200" height="700"/>
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<autoresizingMask key="autoresizingMask"/>
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<autoresizingMask key="autoresizingMask"/>
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<subviews>
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<subviews>
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<openGLView fixedFrame="YES" useAuxiliaryDepthBufferStencil="NO" useDoubleBufferingEnabled="YES" allowOffline="YES" translatesAutoresizingMaskIntoConstraints="NO" id="9rQ-QQ-4fS" customClass="GameView">
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<openGLView fixedFrame="YES" useAuxiliaryDepthBufferStencil="NO" useDoubleBufferingEnabled="YES" allowOffline="YES" translatesAutoresizingMaskIntoConstraints="NO" id="9rQ-QQ-4fS" customClass="GameView">
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- <rect key="frame" x="0.0" y="0.0" width="1600" height="900"/>
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+ <rect key="frame" x="0.0" y="0.0" width="1200" height="700"/>
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<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMinY="YES"/>
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<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMinY="YES"/>
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</openGLView>
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</openGLView>
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</subviews>
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</subviews>
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