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@@ -17,6 +17,13 @@
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CD1C83412298A9E000825C4E /* libgraphics.dylib in Frameworks */ = {isa = PBXBuildFile; fileRef = CD7E883922960DBF00D877FE /* libgraphics.dylib */; };
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CD1C83432298A9F500825C4E /* MainMenu.xib in Resources */ = {isa = PBXBuildFile; fileRef = CD1C83422298A9F500825C4E /* MainMenu.xib */; };
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CD49F73D229AFF2900EB8926 /* scripts in Resources */ = {isa = PBXBuildFile; fileRef = CD49F736229AFF2800EB8926 /* scripts */; };
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+ CD49F75F229B09F800EB8926 /* level.cxx in Sources */ = {isa = PBXBuildFile; fileRef = CD49F75E229B09F800EB8926 /* level.cxx */; };
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+ CD49F762229B0A0500EB8926 /* enemy.cxx in Sources */ = {isa = PBXBuildFile; fileRef = CD49F761229B0A0500EB8926 /* enemy.cxx */; };
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+ CD49F764229B0A2400EB8926 /* danmaku in Resources */ = {isa = PBXBuildFile; fileRef = CD49F763229B0A2400EB8926 /* danmaku */; };
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+ CD49F767229B0A3000EB8926 /* player.cxx in Sources */ = {isa = PBXBuildFile; fileRef = CD49F766229B0A3000EB8926 /* player.cxx */; };
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+ CD49F76A229B0A6C00EB8926 /* bullet.cxx in Sources */ = {isa = PBXBuildFile; fileRef = CD49F769229B0A6C00EB8926 /* bullet.cxx */; };
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+ CD49F76D229B0A8000EB8926 /* bullet_pattern.cxx in Sources */ = {isa = PBXBuildFile; fileRef = CD49F76C229B0A8000EB8926 /* bullet_pattern.cxx */; };
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+ CD49F778229B0FCD00EB8926 /* actor.cxx in Sources */ = {isa = PBXBuildFile; fileRef = CD49F777229B0FCD00EB8926 /* actor.cxx */; };
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CD7E87A52295FCED00D877FE /* danmakuUITests.m in Sources */ = {isa = PBXBuildFile; fileRef = CD7E87A42295FCED00D877FE /* danmakuUITests.m */; };
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/* End PBXBuildFile section */
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@@ -70,6 +77,13 @@
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CD1C83292298A89E00825C4E /* danmaku.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = danmaku.app; sourceTree = BUILT_PRODUCTS_DIR; };
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CD1C83422298A9F500825C4E /* MainMenu.xib */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = file.xib; name = MainMenu.xib; path = Base.lproj/MainMenu.xib; sourceTree = "<group>"; };
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CD49F736229AFF2800EB8926 /* scripts */ = {isa = PBXFileReference; lastKnownFileType = folder; name = scripts; path = Resources/scripts; sourceTree = "<group>"; };
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+ CD49F75E229B09F800EB8926 /* level.cxx */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = level.cxx; sourceTree = "<group>"; };
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+ CD49F761229B0A0500EB8926 /* enemy.cxx */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = enemy.cxx; sourceTree = "<group>"; };
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+ CD49F763229B0A2400EB8926 /* danmaku */ = {isa = PBXFileReference; lastKnownFileType = folder; name = danmaku; path = include/danmaku; sourceTree = "<group>"; };
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+ CD49F766229B0A3000EB8926 /* player.cxx */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = player.cxx; sourceTree = "<group>"; };
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+ CD49F769229B0A6C00EB8926 /* bullet.cxx */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = bullet.cxx; sourceTree = "<group>"; };
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+ CD49F76C229B0A8000EB8926 /* bullet_pattern.cxx */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = bullet_pattern.cxx; sourceTree = "<group>"; };
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+ CD49F777229B0FCD00EB8926 /* actor.cxx */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = actor.cxx; sourceTree = "<group>"; };
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CD7E87862295FCEA00D877FE /* AppDelegate.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = AppDelegate.h; sourceTree = "<group>"; };
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CD7E87872295FCEA00D877FE /* AppDelegate.m */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.objc; path = AppDelegate.m; sourceTree = "<group>"; };
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CD7E878D2295FCEA00D877FE /* GameView.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = GameView.h; sourceTree = "<group>"; };
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@@ -108,6 +122,35 @@
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/* End PBXFrameworksBuildPhase section */
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/* Begin PBXGroup section */
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+ CD49F756229B09E100EB8926 /* src */ = {
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+ isa = PBXGroup;
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+ children = (
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+ CD49F75E229B09F800EB8926 /* level.cxx */,
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+ CD49F781229B104900EB8926 /* entity */,
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+ CD49F77F229B103200EB8926 /* pattern */,
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+ );
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+ path = src;
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+ sourceTree = "<group>";
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+ };
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+ CD49F77F229B103200EB8926 /* pattern */ = {
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+ isa = PBXGroup;
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+ children = (
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+ CD49F76C229B0A8000EB8926 /* bullet_pattern.cxx */,
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+ );
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+ path = pattern;
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+ sourceTree = "<group>";
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+ };
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+ CD49F781229B104900EB8926 /* entity */ = {
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+ isa = PBXGroup;
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+ children = (
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+ CD49F777229B0FCD00EB8926 /* actor.cxx */,
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+ CD49F761229B0A0500EB8926 /* enemy.cxx */,
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+ CD49F766229B0A3000EB8926 /* player.cxx */,
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+ CD49F769229B0A6C00EB8926 /* bullet.cxx */,
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+ );
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+ path = entity;
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+ sourceTree = "<group>";
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+ };
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CD7E877A2295FCEA00D877FE = {
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isa = PBXGroup;
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children = (
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@@ -118,6 +161,8 @@
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CD1C82E22298A46900825C4E /* data */,
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CD49F736229AFF2800EB8926 /* scripts */,
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CD7E87852295FCEA00D877FE /* danmaku */,
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+ CD49F763229B0A2400EB8926 /* danmaku */,
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+ CD49F756229B09E100EB8926 /* src */,
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CD7E87A32295FCED00D877FE /* danmakuUITests */,
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CD7E87842295FCEA00D877FE /* Products */,
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CD7E87CE2295FFC500D877FE /* Frameworks */,
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@@ -341,6 +386,7 @@
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isa = PBXResourcesBuildPhase;
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buildActionMask = 2147483647;
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files = (
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+ CD49F764229B0A2400EB8926 /* danmaku in Resources */,
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CD1C833E2298A9D800825C4E /* Assets.xcassets in Resources */,
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CD1C833D2298A9D600825C4E /* data in Resources */,
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CD1C83432298A9F500825C4E /* MainMenu.xib in Resources */,
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@@ -362,8 +408,14 @@
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isa = PBXSourcesBuildPhase;
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buildActionMask = 2147483647;
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files = (
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+ CD49F76D229B0A8000EB8926 /* bullet_pattern.cxx in Sources */,
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CD1C833B2298A98200825C4E /* GameView.mm in Sources */,
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+ CD49F778229B0FCD00EB8926 /* actor.cxx in Sources */,
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CD1C833C2298A98700825C4E /* main.m in Sources */,
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+ CD49F767229B0A3000EB8926 /* player.cxx in Sources */,
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+ CD49F762229B0A0500EB8926 /* enemy.cxx in Sources */,
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+ CD49F76A229B0A6C00EB8926 /* bullet.cxx in Sources */,
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+ CD49F75F229B09F800EB8926 /* level.cxx in Sources */,
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CD1C833A2298A97F00825C4E /* AppDelegate.m in Sources */,
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);
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runOnlyForDeploymentPostprocessing = 0;
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@@ -474,6 +526,7 @@
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USER_HEADER_SEARCH_PATHS = (
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"$(PROJECT_DIR)/../game/include/expect/include",
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"$(BUILT_PRODUCTS_DIR)/usr/local/include/",
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+ "$(PROJECT_DIR)/include/",
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);
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};
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name = Debug;
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@@ -530,6 +583,7 @@
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USER_HEADER_SEARCH_PATHS = (
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"$(PROJECT_DIR)/../game/include/expect/include",
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"$(BUILT_PRODUCTS_DIR)/usr/local/include/",
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+ "$(PROJECT_DIR)/include/",
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);
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};
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name = Release;
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