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@@ -61,7 +61,8 @@ namespace env { namespace detail {
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[[self openGLContext] setValues:&vals forParameter:NSOpenGLCPSwapInterval];
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const GLint opaque = 0;
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- [[self openGLContext] setValues:&opaque forParameter:NSOpenGLCPSurfaceOpacity];
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+ [[self openGLContext] setValues:&opaque
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+ forParameter:NSOpenGLCPSurfaceOpacity];
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}
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- (void)drawRect:(NSRect)dirtyRect {
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@@ -141,7 +142,8 @@ namespace env { namespace detail {
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[self press_key:LEFT_ARROW forEvent:theEvent ns_key:0x007b down:YES];
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[self press_key:RIGHT_ARROW forEvent:theEvent ns_key:0x007c down:YES];
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- // NSLog(@"keyDown -> { 0x%04x, 0x%08lx, 0x%02x=%c }", [theEvent keyCode], [theEvent modifierFlags], c, c);
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+// NSLog(@"keyDown -> { 0x%04x, 0x%08lx, 0x%02x=%c }", [theEvent keyCode],
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+// [theEvent modifierFlags], c, c);
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game->process_key_event(c, true);
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}
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