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@@ -16,7 +16,7 @@ using namespace danmaku;
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bullet::bullet(int damage, math::vec2 const & vel, graphics::object const & obj)
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: engine::collidable(obj), damage_(damage), velocity_(vel) {}
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-void bullet::update(float delta) {}
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+void bullet::update(float delta) { move(velocity_ * delta); }
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void bullet::set_position(math::vec2 const & ll, math::radian facing) {
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auto & size = render_info_.location.size;
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