world.hpp 709 B

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  1. //
  2. // world.hpp
  3. // danmaku
  4. //
  5. // Created by Sam Jaffe on 5/27/19.
  6. // Copyright © 2019 Sam Jaffe. All rights reserved.
  7. //
  8. #pragma once
  9. #include <json/forwards.h>
  10. #include <memory>
  11. #include <vector>
  12. #include "game/engine/scene.hpp"
  13. namespace danmaku {
  14. class level;
  15. class player;
  16. class world : public engine::scene {
  17. public:
  18. world(std::string const & player_file, std::string const & path,
  19. Json::Value const & content, std::shared_ptr<engine::game_dispatch>);
  20. ~world();
  21. void update(float delta) override {}
  22. void render(graphics::renderer & renderer) override {}
  23. private:
  24. std::unique_ptr<player> player_;
  25. std::vector<std::shared_ptr<level>> levels_;
  26. };
  27. }