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- //
- // actor.hpp
- // danmaku
- //
- // Created by Sam Jaffe on 5/26/19.
- // Copyright © 2019 Sam Jaffe. All rights reserved.
- //
- #pragma once
- #include "game/engine/engine_fwd.hpp"
- namespace danmaku {
- struct actor {
- virtual ~actor() = default;
- virtual void update(engine::entity & ent) = 0;
- };
- }
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