@@ -15,8 +15,6 @@ namespace graphics {
struct shader_program : public identity<shader_program> {
shader_program(unsigned int id, identity<shader>, identity<shader>);
- void activate() const;
-
identity<shader> fragment_shader;
identity<shader> vertex_shader;
};
@@ -15,5 +15,3 @@ shader_program::shader_program(unsigned int id, identity<shader> frag,
identity<shader> vert)
: identity<shader_program>(id), fragment_shader(frag), vertex_shader(vert) {
}
-void shader_program::activate() const { shaders::activate(id); }