Commit History

Autor SHA1 Mensaxe Data
  Sam Jaffe 5e9dc6c62e Add tests for constructing a text_engine. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 3b8d5160ca Add tests to cover all parts of deserializing an object. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 7d5cf07eae reference enum to string correct implementation. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 701542f7fc Eliminate empty-throw. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 241eecfaa3 Move file_read_error to exception header location. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 34d4c7813b Add various tests about textures (TextureTest.*) and texture sizes (MaterialTest.SizeCapturesTextureSize) %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 0908c0d98e Overwrite the mainBundle for use in unit tests. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 5af90c7170 Add tests for loading a texture file from a material instead of depending on the uniform. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe d0cd6026b1 Add tests for shader and shader_program %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 471ac51317 Add test showing that the shader_program acts as a differentiator for materials. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe ece299c3b8 Split up tests for "create material from only uniform". %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 8b33487632 Write test(s) for uniform materials. Fix but where we were asking for the path while doing a uniform-lookup. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 3d3868daea Delete accidentally missed code. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 67498ba5ec Merge branch 'manager_init_virtual' into test_catchup %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 6ed7e30bc9 Cleanup dead code. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe bf0ca5c14b Move texture initialization into correct places. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe fb6f0da68b Migrate "material uniform id" into the driver-impl. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe dcddecb8da Migrate the activation of materials into renderer. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 822612096e Step 3: Convert shader and shader_program to use the new manager::compile function instead of the graphics::shaders::init free function. (1/2) %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 470fd42268 Step 2: Extract opengl_manager and opengl_renderer to a private header file. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 3f30da2e21 Sprint: Extract manager "create texture/shader/program" code. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe ed5bc8f3ba Re-arrange functions in graphics::manager. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 066a10fdfa Begin testing engine code with basic serialization functions. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe f2af413302 Test graphics::batch_renderer::draw %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe f98a9769ed Add basic tests for graphics::batch_renderer. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe ca2a00cde1 Test graphics::direct_renderer::draw %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 31273d05b9 Add trivial tests for graphics::direct_renderer. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 9965b0fd17 Test rotating a quad. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 868338e44b Start creating tests for graphics code. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 873f42d331 Add tests for angles. %!s(int64=6) %!d(string=hai) anos