Commit History

Autor SHA1 Mensaxe Data
  Sam Jaffe fb6f0da68b Migrate "material uniform id" into the driver-impl. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 5e63c38d51 Complete refactor to a centralized caching solution for graphics objects. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 761761dd90 Fix a bug where we have not yet started openGL properly when we load the default textures. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 4086c6ca8c Start adding renderer code. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe d3e5227b99 Add activate material code. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe a8ce75b0b5 Fix hashing for material %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 17521ece2c Making flyweight bindings more intelligent. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe c51715264d Start writing code for material. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe ad9058891c Properly orient game:graphics %!s(int64=6) %!d(string=hai) anos