Sam Jaffe cbeb8267a7 Use string id instead of enumeration. %!s(int64=6) %!d(string=hai) anos
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exception.h 7d5cf07eae reference enum to string correct implementation. %!s(int64=6) %!d(string=hai) anos
graphics_fwd.h bf0ca5c14b Move texture initialization into correct places. %!s(int64=7) %!d(string=hai) anos
manager.hpp bf0ca5c14b Move texture initialization into correct places. %!s(int64=7) %!d(string=hai) anos
material.hpp fb6f0da68b Migrate "material uniform id" into the driver-impl. %!s(int64=7) %!d(string=hai) anos
object.hpp ad1cd0a5fb Perform housekeeping on header includes/forward declaration lists. %!s(int64=7) %!d(string=hai) anos
renderer.hpp cbeb8267a7 Use string id instead of enumeration. %!s(int64=6) %!d(string=hai) anos
shader.hpp 822612096e Step 3: Convert shader and shader_program to use the new manager::compile function instead of the graphics::shaders::init free function. (1/2) %!s(int64=7) %!d(string=hai) anos
shader_program.hpp 3d3868daea Delete accidentally missed code. %!s(int64=7) %!d(string=hai) anos
texture.hpp bf0ca5c14b Move texture initialization into correct places. %!s(int64=7) %!d(string=hai) anos
vertex.h 9a478e2f51 Add draw function to opengl_renderer. %!s(int64=7) %!d(string=hai) anos