An implementation of a Danmaku (Bullet Hell) game within my own C++ game engine.

Sam Jaffe 2fa2f7112d Make loading a world a little cleaner for now... 7 anni fa
Resources 1bebd9d7e7 Start defining player. 7 anni fa
danmaku a434f1a90c Re-indenting files with Clang-Format. 7 anni fa
danmaku.xcodeproj f9a06b9046 Add world code. 7 anni fa
danmakuUITests 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. 7 anni fa
external abd2a9340a Add a bunch of skeleton files. 7 anni fa
include 2fa2f7112d Make loading a world a little cleaner for now... 7 anni fa
src 2fa2f7112d Make loading a world a little cleaner for now... 7 anni fa
.clang-format a434f1a90c Re-indenting files with Clang-Format. 7 anni fa
.gitmodules abd2a9340a Add a bunch of skeleton files. 7 anni fa