An implementation of a Danmaku (Bullet Hell) game within my own C++ game engine.

Sam Jaffe 81a4c32cfc Fixing updates for enemy and burstshot pattern. 6 rokov pred
Resources 1bebd9d7e7 Start defining player. 6 rokov pred
danmaku a434f1a90c Re-indenting files with Clang-Format. 6 rokov pred
danmaku.xcodeproj f9a06b9046 Add world code. 6 rokov pred
danmakuUITests 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. 6 rokov pred
external abd2a9340a Add a bunch of skeleton files. 6 rokov pred
include 81a4c32cfc Fixing updates for enemy and burstshot pattern. 6 rokov pred
src 81a4c32cfc Fixing updates for enemy and burstshot pattern. 6 rokov pred
.clang-format a434f1a90c Re-indenting files with Clang-Format. 6 rokov pred
.gitmodules abd2a9340a Add a bunch of skeleton files. 6 rokov pred