An implementation of a Danmaku (Bullet Hell) game within my own C++ game engine.

Sam Jaffe 91305c9979 Fix multithread allocation crash caused by using static variables. 6 jaren geleden
Resources 832fe17787 *Fix* object scaling. Fix some json type names. 6 jaren geleden
danmaku 91305c9979 Fix multithread allocation crash caused by using static variables. 6 jaren geleden
danmaku.xcodeproj f9a06b9046 Add world code. 6 jaren geleden
danmakuUITests 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. 6 jaren geleden
external abd2a9340a Add a bunch of skeleton files. 6 jaren geleden
include 8c605f5efb Properly bind the player to the level. 6 jaren geleden
src 832fe17787 *Fix* object scaling. Fix some json type names. 6 jaren geleden
.clang-format a434f1a90c Re-indenting files with Clang-Format. 6 jaren geleden
.gitmodules abd2a9340a Add a bunch of skeleton files. 6 jaren geleden