An implementation of a Danmaku (Bullet Hell) game within my own C++ game engine.

Sam Jaffe 99e7a74db9 Fixing some things up to avoid crashes. 6 anni fa
Resources 99e7a74db9 Fixing some things up to avoid crashes. 6 anni fa
danmaku 99e7a74db9 Fixing some things up to avoid crashes. 6 anni fa
danmaku.xcodeproj f9a06b9046 Add world code. 6 anni fa
danmakuUITests 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. 6 anni fa
external abd2a9340a Add a bunch of skeleton files. 6 anni fa
include bdcc17ccb9 Add support for culling objects that are out-of-bounds using the polygon-polygon intersection check. 6 anni fa
src 99e7a74db9 Fixing some things up to avoid crashes. 6 anni fa
.clang-format a434f1a90c Re-indenting files with Clang-Format. 6 anni fa
.gitmodules abd2a9340a Add a bunch of skeleton files. 6 anni fa