An implementation of a Danmaku (Bullet Hell) game within my own C++ game engine.

Sam Jaffe 9dd494b4d6 Relocate font bitmap to conform with new text_renderer code. %!s(int64=6) %!d(string=hai) anos
Resources 9dd494b4d6 Relocate font bitmap to conform with new text_renderer code. %!s(int64=6) %!d(string=hai) anos
danmaku 89eb06a463 Make screen reasonably sized. %!s(int64=6) %!d(string=hai) anos
danmaku.xcodeproj ac515c4430 Fix issues with lookups in release mode %!s(int64=6) %!d(string=hai) anos
danmakuUITests 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. %!s(int64=6) %!d(string=hai) anos